- Introduction
- Cloner object
- Effectors - Overview
- Group effector
- Delay effector
- Formula effector
- Inheritance effector
- Random effector
- Shader effector
- Sound effector
- Spline effector
- Step effector
- Target effector
- Time effector
- Linear Clone Tool, Radial Clone Tool & Grid Clone Tool
- Matrix object
- Fracture object
- Instance object
- Text object
- Tracer
- Spline mask
- Displace Deformer
- Extrude deformer
- Spline wrap
- Cache tag / Baking animations
- MoGraph shaders
- Manual and Tutorials
- Goodies / Samples Scenes Etc
- XPresso for MoGraph
- Release 10 and MoGraph
- Conclusion
MoGraph shaders
Multishader - This shader was used in the second tutorial that comes with MoGraph and allows you to apply more than one colour, material or shader to your clones. It's a bit like using a layer shader with the way that materials are stacked. You can control how the multishader is applied to your cloned objects by adjusting the mode. This can be "Index ratio" where the shaders are applied uniformly or applied based upon the clone's gray scale value. In the review section on effectors, I explained how the gray scales were defined and how this determined what colour from the multishader was applied to the clone.
I should mention that you aren't just restricted to colours. You can use complex shaders and multiple channels.
Color Shader - Got to admit using this shader had me stumped until I asked for help in the Café forums. Thanks Alan and Jeff. The shader controls the internal gray shades on clones using a spline graph. This is then combined with the colour channel using one of the mix modes like add or multiply. Here's an example where the material colour is red. I've animated the colorshader's spline graph.
Beat Shader – This shader generates rhythmic or pulsating shades of gray. The rhythm is determined by a number of parameters including speed and a spline graph. The idea is that you load this shader into the Shader effector. You then use the shader effector in the normal way.
Here's a simple example using the Beat shader. Not only is the colour changing but the beat shader via the Shader effector is driving the scale.

