- Introduction
- Cloner object
- Effectors - Overview
- Group effector
- Delay effector
- Formula effector
- Inheritance effector
- Random effector
- Shader effector
- Sound effector
- Spline effector
- Step effector
- Target effector
- Time effector
- Linear Clone Tool, Radial Clone Tool & Grid Clone Tool
- Matrix object
- Fracture object
- Instance object
- Text object
- Tracer
- Spline mask
- Displace Deformer
- Extrude deformer
- Spline wrap
- Cache tag / Baking animations
- MoGraph shaders
- Manual and Tutorials
- Goodies / Samples Scenes Etc
- XPresso for MoGraph
- Release 10 and MoGraph
- Conclusion
Spline effector
The effector will take cloned or matrix objects and attach them to a spline. The strength setting controls how closely they align themselves to the spline. By animating the strength setting, you can cause the cloned objects to go from their initial position to the spline aligned position over time for a “morphing” sort of effect.
Once the objects are aligned to the spline, you can define where the clones start and end on the spline and how far along that spline they have moved. Animating the offset setting can produce some interesting “train” type motions where the clones follow each other along a path. The example below contains a simple chain of clones in a linear format. When the strength of the spline effector is high, the chain conforms to an unseen helix spline. When the strength is low, the clones fall back into the original linear format. Animating the spherical falloff to pass from one end of the liner set of clones to the other produces this interesting effect.
