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New
tools
Brush
The brush tool is, in my opinion, an under-celebrated new tool
in R9. With this new versatile brush tool, you can modify geometry
using intuitive brush strokes. Some of the paint modes feel like
the magnet tool but it is deeper than that. Geometry can be pushed,
pulled, twisted, stretch all with the stroke of the mouse or tablet
pen if you have one.
Two of my favorite features in this new tool are the smoothing
brush and the vertex painter. The smoothing brush is like the
iron on steroids. With it, you can take a model of a human face
and melt it down to a withered alien in seconds. It appears to
melts the model and is really a lot of fun to play with. The end
result of even the coarsest model is a nice smooth shape.
Vertex maps are great for controlling the effect of bones and
other deformers on a model among other things. The vertex painter
prior to R9 produced vertex maps by setting the vertex weight
on a point-by-point basis. Yes, you could paint the points but
the end result had a hard edge that fell off from 100% to 0% unless
you really worked at it and played with the weights. The new vertex
painter makes the creation of smooth-edged vertex maps a breeze.
The edges have a controllable falloff and you can even use the
bleed brush to smooth out the edges or extend a smooth vertex
map further. This translates into more believable joints on your
characters as the bend and twist.
N-Gons
When I first started using R8.0 having come from elsewhere
in 3D-land, I couldn't understand why my models had so many extra
polygons. The knife tool was great but using it on anything less
than a full slice through the model produced lots of triangles.
You can learn to work with that but in R9, you can disregard it.
Normally, polygons are either 3 sided triangles or four sided
quads. With N-gons, you can create n-sided polygons. The polygons
are there but hidden. What you see and work with are the N-gons
which can be as complex as you need them to be without having
to look at or work with extra polygons. To view the hidden polygons,
there is a filter option that will unhide them.
A word of caution here for those using BodyPaint and N-Gons.
At the time of writing BodyPaint treats N-gons as separate polygons
as you might well expect. The end result if you're not careful
is UV polygons that in some cases can appear to be missing edges
depending on how you mapped your UV polygons. All you need to
do is have the hidden edges displayed using the N-Gon filter.

Enabling and disabling the
N-Gon filter. This is the same sphere after the polygons had
the Melt tool applied to below.
Melt
This tool is provided to melt polygons together into N-gons. It
is simple to use and effective. Simply select the polygons that
you would like to see converted to N-gons, apply the tool, and
it's done. In practice this tool now allows you use the Matrix
extrude tool on multiple polygons whereas previously each selected
polygon was extruded separately.
Melt tool
Knife Improvements
Like other tools the knife tool in Release 9 has been enhanced but
in the case of the knife, MAXON have really given it the works.
Previously the knife was restricted to just cutting lines. Now
the Knife tool boasts 5 cutting modes: Line, hole, loop, plane
and path modes in addition to various other options. All these
new modes combined with N-gons make
modeling far easier. In several of the modes you can press the
shift key down. This locks the cut in place without applying it.
You can then adjust the various parameters and then click back
in the workspace to apply. Not to be forgotten is the knife tool
also cuts splines this has the effect of adding additional points.

Click
on the image to view a short tutorial on using the enhanced
knife tool.(1.9mb Flash)
At C4D
Cafe we have a full video tutorial demonstrating the various
uses of the knife tool.
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