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Introduction General Tab Alignment Tab Distribution Tab Effects Tab SplineSPREAD Shader Documentation & Conclusion Alignment Tab
The Alignment Tab as the name suggest handles the alignment of objects / clones. There are 4 modes. When you select a mode further options pertaining to that mode become visible:
Below is a screen capture of the 4 types of alignment in action. The original Pyramid is animated rotating in the H axis. The HUD element displays what the current alignment type which can be animated as it is here. Only when the Alignment type is None will the original rotation animation be used.
The Random Panel of settings allows you randomize the rotation of the objects or clones to make them look more chaotic. Very handy for simulating particles. The intensity can be defined using the slider and the maximum rotation for each of the 3 axes can be defined. As usual these settings can be animated. Further control can be achieved using a spline curve. The start of the spline curve is clones or objects at the beginning of the path spline and the end of the spline curve controls clones or objects at the end of the path spline. Below is a screen capture where I have animated the spline curve changing. The Alignment type is Tangential and you can see the clone's alignment changing away from tangential.
The Incremental Rotation Panel is where you need rotation between each object or clone. A chain like in the image below is a prime example of this where the rotation between each link is 90 degrees. One thing that I found with the chain is that you either need to have to the Z axis pointing the right way by making the Sweepnurbs object editable and then rotating the axis or as I did, I dropped the Sweepnurbs object under a Null object and then rotated the Sweepnurbs object so that it was orientated correctly. That said, it is easier to set up chain links using SplineSPREAD than by doing it with MoGraph.
Introduction General Tab Alignment Tab Distribution Tab Effects Tab SplineSPREAD Shader Documentation & Conclusion Review by 3DKiwi / Nigel Doyle |